As the series has progresses, each new title has introduced new elements in order to keep the gameplay fresh. This gameplay mechanic–called "rubber banding"– allows other players or computers a realistic chance to catch up to the leading player no matter how far ahead they are. For example, players lagging far behind may receive more powerful items while the leader will only receive small defensive items. The type of weapon received from an item box is random and often influenced by the player's position in the race. These power-ups include mushrooms to give players a speed boost, Koopa Shells to be thrown at opponents, and banana peels that can be laid on the track as hazards. One of the features of the series is the use of various power-up items obtained by driving into item boxes laid out on the course. Up to eight participants can compete in each race, with the exception of Mario Kart Wii, which holds twelve. In the Mario Kart series, players compete in go-kart races, controlling one of a selection of characters from the Mario franchise.
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